Berriates.

THE BERRY SEAS

A little fruit.
The full picture.

The world, the planned Berriates Coin economy and the rules behind the dock. Open the parts you want to explore.

Playable test waters. Progress is saved to your account. All game balances and rewards are test coins with no cash value. Human rivals are real signed-in players. Wallet verification is available; real-token settlement remains disabled.
The Berriates Coin plan

One planned currency. 1 billion Berriates Coin, with six decimals. The token has not been issued or verified by this project.

AllocationSharePurpose
Open Seas50% · 500MLaunch liquidity allocation; pool and funding unconfirmed.
Fruitfall Isle reserve30% · 300MOne island reserve; production release horizon and daily ceiling remain undecided.
Buried Treasure15% · 150MPlayer/community funds; 6.25M monthly over 24 months, no cliff.
Team5% · 50MSeparate public multisig planned; disclosed development and operating costs.

Buried Treasure releases over 24 months with no cliff. Planned reserves provide ceilings, not guaranteed payouts.

IslandReserveHorizonDaily ceiling
Fruitfall Isle300M plannedProduction schedule pendingProduction ceiling pending
One crew. Two seas. One island.

Choose one of six Berriates and any fruit hull. Fruines are NPC marines. Berryport is your dock; Juicewater Sea is PvE, Bramble Brawl Sea is PvP, and Fruitfall Isle is the sole raid target. No map-navigation chore or island selector.

Every Berriate dreams of the Last Jam Jar. It is always empty. “This time it’s different,” says the next crew. That joke is separate from the Buried Treasure reward allocation.

Small beginnings. Bigger fruit ships.

T1→T2 should be earnable through play without buying Berriates Coin, including treasure in PvP waters. T2→T3 is much harder through play; greater holdings accelerate eligibility.

Test defaults: start with 100 test Berriates Coin; T2 at 120, T3 at 10,000, T4 at 100,000 and T5 at 1,000,000. Reaching a new tier automatically upgrades the captain and ship together, including their dock and sailing artwork. Held encounter coins still count. Older skins can be equipped afterward until the next tier change. Only unlocked tiers can be equipped, while all art can be inspected. These are not approved production thresholds.

The eight planned holdings classes and five art tiers remain separate; production mapping is undecided. Captain and hull choices mix independently. Cosmetics never change odds.

Captain and ship titles

TierCaptainShip
T1SeedlubbersPeel Paddler
T2DeckberriesJuice Runner
T3BerricaneersRind Raider
T4BerronsGrand Galleaf
T5EmperorriesJuice Leviathan

Planned holdings classes

These are working production bands, separate from the test unlock thresholds.

ClassBerriates Coin holdings
Seed RaftBelow 10K
Peel Skiff10K–under 100K
Pulp Cutter100K–under 500K
Zest Sloop500K–under 1M
Rind Brig1M–under 5M
Orchard Galleon5M–under 25M
Crown Armada25M–under 100M
Grand Harvest100M+

Every fruit has a fleet

FruitT1T2T3T4T5
RaspberryJam JarRaspberry RaiderScarlet ScofflawCrimson BloomJamageddon
BlueberryBlue BobberBlueberry BrigMidnight MuffinStarberryBlue Nova
BlackberryBramble TubBramble CorsairThorn ReaverVelvet EclipseNightshade Crown
CoconutShell ShufflerCoconut CutterCrackin’ KrakenPearl PhantomShellestial
PineapplePine FloatPineapple PatrolGolden PrickleSunspikeCrownfire
WatermelonRind RiderMelon GuardianSeedstormJade CrescentMelon Majesty
Ten searches. Chance encounters.

Ten treasure searches per rolling 24 hours replace the separate fight cap. Each search is counted once when you set sail and normally lasts a randomly chosen 8–30 seconds; an eligible real-player match can end it sooner. Escaping a fight costs no tokens and returns the crew to Juicewater for a 15-second recovery; actual fights have a 30-second recovery. Searches remain available during cooldown, with combat rolls becoming quiet. Raids retain their separate five-attempt limit.

Choose Ask, Always accept or Always escape. Ask gives 15 minutes to respond; afterward the test server makes a 50/50 accept-or-escape choice when it next processes the deadline. This rule is shown before entry; it does not authorize real-token transfers or promise background notifications.

Defeat also returns the crew to Juicewater Sea. The saved sea stays PvE until you explicitly sail back. No sea change resets allowances or fatigue.

Same-size holdings give 50/50 odds. Agreed curve: A² ÷ (A²+B²). A 100 holder against 1M has a 1-in-100,000,001 chance. Matchmaking strongly prefers similar rank and holdings; proposed ratios are 1.25 normally and a 0.5% adjacent-rank route capped at 2. No suitable player means wait.

Maximum loss is the smallest of 1% of loser holdings, winner holdings, funded risk escrow, explicit consent and remaining daily loss allowance. A 1M holder losing to 100 loses at most 100. Actual plunder routes 70% to the winner, 20% to recycling and 10% to Fruitfall Isle's reserve.

Rival cards show player name, captain, ship and win/loss/escape percentages. Rival wallets, holdings and other statistics stay hidden; your own risk remains visible. P/L never boosts odds.

Your chance to win 50%

Equal holdings give a coin toss. The ratio determines the odds.

Your maximum loss: 1 Berriates Coin. Opponent maximum loss: 1 Berriates Coin.

These are holdings-based ceilings. Consent, available escrow and remaining loss allowance can lower them. Under the recorded split, the winner receives 70% of actual plunder. This calculator neither checks a wallet nor creates a fight.

Agreed odds curve: A² / (A² + B²). P/L and skins add no modifier. Matchmaking normally avoids large size gaps.

Funded rewards. Measured releases.

Chests scale with the square root of eligible holdings relative to 100 test tokens, capped at a 100× multiplier. Among untrapped treasure rewards, small chests occur 90%, rare 9%, jackpot 1%. Base Bramble rewards are 0.01–0.03, 0.05–0.1 and 0.2–0.3 tokens; Juicewater pays 1/20. These are playtest values, not expected investment returns.

The rolling personal treasure ceiling starts at 0.5 test tokens, scales by the same multiplier, and caps at 50. Shared daily limits are 1,000 test tokens each for treasure and Fruine rewards. Fruine quotes reserve their maximum payout before acceptance; escaping releases it. Existing quoted rewards stay funded.

Production balancing direction under discussion: small positive average net rewards around 0.001%–0.01% for typical active holders, with rare capped lucky days up to 1%. These targets are not implemented or promised yields; Fruine loss limits and production budgets must be recalibrated together.

Treasure and Fruines.

Searching displays a small maximum trap loss before sailing. Juicewater Sea treasure pays 1/20 (5%) of equivalent Bramble Brawl Sea treasure. Funded treasure finds do not require accepting a fight; escaping an offered fight still consumes allowance and returns the crew to PvE.

Fruine holdings are randomly sampled from the holder pool using the same rank matching and squared-holdings odds as PvP. Test holders are used until a verified production mint/source is configured. Equal sizes mean 50/50; rewards require a funded, reserved NPC pool. Fruine quotes reserve rewards from a shared daily test budget. Production reserve funding and the final release schedule remain unresolved.

There is no extra cooldown between completed searches. Bramble Brawl searches have 36% rewarding chests, 4% trapped chests, 50% rival/Fruine encounters and 10% quiet waters. Ten percent of found chests are trapped. Traps lose at most 0.01% of holdings in Bramble Brawl and 1/20 of that in Juicewater, capped by available coins, the displayed consented amount and the remaining daily loss allowance. Trap losses recycle 5% to team and 95% to the Rind Vault. A search queues for up to 30 seconds. Two overlapping searchers whose rolls select combat can meet if their holdings are eligible; without a suitable real player, a combat roll becomes a funded Fruine. Juicewater never matches human rivals. No synthetic player substitutes are used by the search flow.

Juicewater search defaults: 45% rewarding chests, 5% traps, 30% Fruine offers and 20% quiet waters. During short fight recovery or when the loss allowance is exhausted, combat rolls become quiet; the dock displays the current odds. Fruine generation targets a stronger eligible rival 70% of the time when the rank/ratio pool permits, otherwise uses a bounded fallback or waits.

Fruines and PvP arise from the same ten searches; there is no separate fight-count limit. Response preferences and cooldowns apply to both. Capture leads to the Fruit Crate Brig; test capture is 60 seconds with no paid bail. Production capture and bail settings require confirmation.

Fruitfall Isle raids.

One island, one target, five raid allowances per rolling 24 hours. Rejecting a raid offer consumes one allowance with no token charge. Accepted bonds start at the recorded 100 Berriates Coin minimum: win returns bond plus funded loot; slip returns bond; caught returns 99%, takes 1% and triggers capture.

Test-only settings: 27,397 daily ceiling, 25% raid pot inside that ceiling and 1% of bond winning loot before limits. These are not guaranteed payouts or production settings. Half a caught penalty enters recycling; half enters Fruitfall Isle's reserve.

Committed raids have a 30-minute cooldown, allowing five starts across two hours within the five-attempt rolling daily cap. Existing six-hour waits shorten from the original commitment time. Restarts, holdings and sea changes never reset attempts; locked actions still settle or refund. The dock shows raid treasure remaining, available payout budget, locked rewards and the separate Rind Vault balance from your saved test island. All values are test Berriates Coin with no cash value.

Working remaining-pot shares from Peel Skiff upward: 1%, 2%, 3%, 5%, 7%, 9%, 12%. Seed Raft production share is unresolved. Provisional haul fatigue: 100%, 60%, 35%, 20%, then a 10% floor. Final production probabilities and budgets need approval.

Rind Vault · Island reward pool

The single Rind Vault is reserved for Fruitfall Isle distributions, not team spending. It is separate from the team's initial 50M allocation/wallet and the island's initial 300M reserve. Every 100 entering recycling sends 5 to team and 95 to the Rind Vault. Gameplay does not burn tokens.

Grove Deeds · Island reward items: one collection of 1,000, intended non-transferable at launch. Working release is 1% of the current Rind Vault balance daily, divided into 1,000 equal deed shares; unowned shares return to the island reserve. Test deed chance is loot-dependent with a 2% cap; the production formula needs approval.

A Grove Deed is a game payout entitlement, not legal land/company ownership. Income is not guaranteed.

Berry Tide targets 80% of the prior day's PvP reserve share, equal to 8% of actual plunder, for winners proportionally to winnings. Earmark these funds; never pay them twice through raids or deeds. Available unreserved funds and daily ceilings cap actual payment. Shortfall policy remains unresolved.

The token plan and real-money boundary.

Planned supply: 1B Berriates Coin, six decimals. Fruitfall Isle's single reserve is 300M; its production release horizon and daily ceiling are undecided. Buried Treasure releases 6.25M monthly over 24 months without a cliff. Ceilings and allocations are not guaranteed yield; emissions may create selling pressure.

Human test matchmaking, wallet ownership verification and configured read-only balances are implemented. A verified mint is still required for production holdings. A signed wallet proof is not token-spending consent; test balances stay separate and have no monetary value.

Real transfers remain disabled without verified on-chain contracts, funding, reviewed settlement/randomness/refunds, secure administration, abuse controls and independent security/legal review. Pool, SOL budget, price/date/address and authorities remain unconfirmed. Working trading tax: 0% buys/0% sells; no separate token-wide 1% fee is implemented.

Remaining production decisions
  • Verified mint/holder source, production matching windows, snapshots and identity/anti-abuse controls.
  • Financial-class/art-tier mapping, progression and reward budgets.
  • Fruitfall Isle's 300M reserve horizon/daily ceiling, raid probabilities, Seed Raft share and fatigue tuning.
  • Fruine funded reward/loss routing; production capture, bail and escape settings.
  • Grove Deed award formula/legal controls and Berry Tide shortfall policy.
  • Any separate trading tax, launch pool/SOL funding, price/date/address and authorities.
  • Verified on-chain deployment and independent security/legal reviews before real transfers.

Token integration requires a configured mint, funded reserves and verified on-chain escrow and settlement before real money can be enabled.